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Setting up a separate modding environment for AzerothCore and creating client-side mods using DBC edits, symlinks, and MPQ-style patches.

Two concrete examples of AzerothCore server-side modules: a pure C++ raid cooldown reset module and an Eluna/AIO-based Deathroll minigame with a lightweight in-game UI.
A Linux-focused, stock AzerothCore development environment.
Post-install setup notes for AzerothCore: useful worldserver config, account workflows, character provisioning, client addons, and client management tools.
Run and study multiple open-source cores in isolation to compare behavior, implementations, and features.