Long-term contributor and maintainer on the AzerothCore-WotLK project, working across core C++, spells, dungeons, and database content.
AzerothCore-WotLK is a large, long-lived C++ codebase that powers many Wrath of the Lich King private servers.
My role has evolved from individual bugfixes into ongoing core development and maintenance, working across gameplay systems, scripts, and database content.
Working on AzerothCore has been a crash course in maintaining a serious C++ project in production:
Unit, Player, spells, auras) and making changes that don’t break other subsystems.